BIBLIOGRAPHY AND OTHER RESOURCES
“7 Things You Should Know About Digital Storytelling.” Educause Learning Initiative, 2007. http://connect.educause.edu/Library/ELI/7ThingsYouShouldKnowAbout/39398.
Aarseth , Espen J. Cybertext : Perspectives on Ergodic Literature. Baltimore: Johns Hopkins University Press, 1997.
Alexander, Bryan and Levine, Alan. "Web 2.0 Storytelling: Emergence of a New Genre". Educause Review, October 2008.
Center for Digital Storytelling, Digital Storytelling Cookbook. http://www.storycenter.org/cookbook.html
Dena, Christy. “Online Augmentation to 'Emerging Participatory Culture Practices: Player-Created Tiers in Alternate Reality Games'”. Web version of paper in Feb 2008 (vol 14, no 1) Convergence: The International Journal of Research into New Media Technologies. http://www.christydena.com/research/Convergence2008/TieringandARGs.html.
Gosney, John. Beyond Reality: A Guide to Alternate Reality Gaming. Boston: Thomson, 2005.
N. Katherine Hayles. Electronic Literature: New Horizons for the Literary. Notre Dame: University of Notre Dame Press, 2008
Himmer, Steve. "The Labyrinth Unbound: Weblogs as Literature." Into the Blogosphere: Rhetoric, Community, and Culture of Weblogs. Ed. Laura J. Gurak, Smiljana Antonijevic, Laurie Johnson, Clancy Ratliff, and Jessica Reyman. June 2004. http://blog.lib.umn.edu/blogosphere/labyrinth_unbound.html
International Game Developers Association (IDGA), ARG White Paper. 2006. http://www.igda.org/arg/whitepaper.html .
Jenkins, Henry. Convergence Culture : Where Old and New Media Collide. New York : New York University Press, 2006.
Lambert, Joe. Digital Storytelling: Capturing Lives, Creating Community. Berkeley: Digital Diner, 2002.
Levine, Alan. “50 Web 2.0 Ways to Tell A Story”, http://cogdogroo.wikispaces.com/50+Ways
Manovich, Lev. The Language of New Media. Cambridge, Mass.: MIT Press, 2002.
McCloud, Scott. Understanding Comics . Northampton, MA: Kitchen Sink Press, 1993.
Meadows, Mark Stephen. Pause & Effect: the art of interactive fiction. Indianapolis: New Riders, 2002.
Mason, Bruce and Thomas, Sue. "A Million Penguins Research Report". Institute of Creative Technologies, De Montfort University (2008). http://www.ioct.dmu.ac.uk/projects/amillionpenguinsreport.pdf
Richardson, John H. "The Search For Isabella V." Esquire, October 2003. http://www.esquire.com/features/ESQ1003-OCT_ISABELLA.
Seely-Brown, John, et al. Storytelling in Organizations : why storytelling is transforming 21st century organizations and management. Boston: Elsevier Butterworth-Heinemann, 2005.
Simmons, Annette. The Story Factor. Second edition. New York: Basic Books, 2006.
Stacey, Sean, as “SpaceBass”. “Undefining ARG.” Posted article to Unfiction, November 10th, 2006. http://www.unfiction.com/compendium/2006/11/10/undefining-arg/ .
Szulborski, Dave. This is Not a Game: A Guide to Alternate Reality Gaming. NewFiction, 2005
FICTION ABOUT WEB 2.0 STORYTELLING
MacLeod, Ken. The Execution Channel. New York: Tom Doherty, 2007.
BLOGGERY
Helen Barrett - http://electronicportfolios.org/blog/index.html
Gardner Campbell - http://www.gardnercampbell.net/blog1/
Kathleen Fitzpatrick - http://www.plannedobsolescence.net/
Barbara Ganley - http://mt.middlebury.edu/middblogs/ganley/bgblogging/
Henry Jenkins - http://www.henryjenkins.org/
Alan Levine - http://cogdogblog.com/
Eric Rice - http://www.ericrice.com/blog/