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Emergent Mobility

Mobile and wireless computing

  1. The world’s leading digital technology
  2. Usage: multimedia communication, social action, information access
  3. introductory slideshow

Primary uses

Access
Fear of multitasking (continued)

  • Complex device ecology

Connectivity continues to expand

  • problem: cities versus telcos
  • problem: rural/urban divide
  • problem: America versus the world
  • problem: privacy?

Or the opposite: toothing

Device convergence continues

  • RFID continues (example: Starbucks)
  • New fusion devices (example: Origami)
  • Rich media (games and video for PSP, video and audio for iPod)
  • Copia cliche

Smartmobbing continues

Pedagogies

  • Information on demand
  • Time usage changes
  • Class/world barrier reduction
  • Swarming
  • Personal intimacy with units
  • Spatial mapping (examples: GIPSY)
  • Mobile, multimedia, social research (University of Umea HUMlab, Jokkmokk 2004)
  • Distributed conversations (Marymount Manhattan College, Artmobs; Draw on blogospheric practice)
  • Manolo
  • Classes developing mobile apps and content: Hacking Android

Emergent uses

Here's a link to an evolution of multitouch technologies

Locative media or AR or context-aware computing

Readings

Adam Greenfield, Everyware : the dawning age of ubiquitous computing (2006)


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NITLE: Emerging Technologies, blog