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Emergent Gaming

Gaming

(World of Warcraft)

Why pay attention to this stuff?

Larger issues

  • Platform diversity
  • Content diversity
  • Size and depth of audience
8 million players, World of Warcraft
1 million players, Virtual Magic Kingdom - Disney to take VMK down on Wednesday, according to http://wsj.com Cf. Fans Resist end of Virtual Disney
"the new golf", Second Life (Joi Ito)

Exempla: http://apps.nitle.org/wikifarm/research/index.php/Main/CasualGames, a new take on interactive fiction, Rise of Nations, Second Life

Serious games

  • Peacemaker
  • Revolution (mod, MIT)
  • September 12th, Madrid

Machinima

Alternate reality games (ARG)

Bryan's ELI workshop materials

Virtual worlds

  • Metaverse idea Metaverse Roadmap
    Second Life
    Sony Home
    Croquet
  • 2d/3d worlds
    Club Penguin, Habbo Hotel
  • Social software integration
    CyWorld
  • Mirror worlds
    Google Earth, WorldWind

New forms emerging

Readings

James Paul Gee, "The Classroom of Popular Culture". Harvard Education Letter, November/December 2005.
____. "Learning About Learning from a Video Game" (2003).
____. What video games have to teach us about learning and literacy (2003) .
Oblinger, D. The Next Generation of Educational Engagement (2004). Journal of Interactive Media in Education, 2004 (8). Special Issue on the Educational Semantic Web.


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