Gaming
(World of Warcraft)
Why pay attention to this stuff?
Larger issues
- Platform diversity
- Content diversity
- Size and depth of audience
"the new golf", Second Life (Joi Ito)
Exempla: http://apps.nitle.org/wikifarm/research/index.php/Main/CasualGames, a new take on interactive fiction, Rise of Nations, Second Life
Serious games
- Peacemaker
- Revolution (mod, MIT)
- September 12th, Madrid
Machinima
Alternate reality games (ARG)
Bryan's ELI workshop materials
Virtual worlds
New forms emerging
Readings
James Paul Gee, "The Classroom of Popular Culture". Harvard Education Letter, November/December 2005.
____. "Learning About Learning from a Video Game" (2003).
____. What video games have to teach us about learning and literacy (2003) .
Oblinger, D. The Next Generation of Educational Engagement (2004). Journal of Interactive Media in Education, 2004 (8). Special Issue on the Educational Semantic Web.
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